![]() When it comes to the abstract, it is a monopolist. What is interesting, science-fiction also goes well with horror ( Aliens), unlike fantasy. Perhaps combined with horror it would be forced to maintain the appreciated course. I accept surrealism with modernday references ( Cubium Dreams), but it is hard to encounter, as well as surrealism itself is a slippery ground when it comes to world definition. What I search typically is either science-fiction ( Duskers, SOMA) or abstract-themed ( 140, Antichamber). All of the mentioned are famiiliar to me only on the theoretical level at best. Another loud titles are Portal - including the sequel - and Talos Principle. The Witness is oftentimes mentioned as the one to go if to delve into puzzlegenre. Although the overall STEAM score is mixed. But it tells a lot of good that it constructively inspires people. ![]() ![]() I have certain criteria, determining what STEAM releases I would even give a try as a customer and Starseed Pilgrim presents itself outside this spectrum. Regarding Starseed Pilgrim, I heard about it, saw the trailers, saw the screenshots and it looks like one of those games one will either love or hate. Even though I am keen on minimalist puzzlegames, this one seems to embrace decisions I regard bad choices. There are also some obsolete solutions featured in Kairo, such as to drag ones vision along the walls throughout plenty of impressively large areas, searching for a bit one would easily miss unless directly crossing, oftentimes by accident. Even though the game offers some beatiful vistas - despite minimalistic, even symbolic design - as well as capturing music and proper logical challenges, it just annoyed me eventually, in particular with the case of cacophonous sounds series of riddles. Kairo, which is typically considered another puzzlegame masterwork available on STEAM, though the overall review score is mixed. In this regard, it could have been added an extra pointer here and there. I have managed to go through the game mostly with my own effort, but even with that, there still were few moments when I just had to ask someone from the community for a nonspoiling tip. Sometimes yet, as with all puzzlegames, it is easy to get stuck due to void of proper instructions or clues, which could make the experience frustrating. Game superb in contents and quality of challenges, with interesting visuals and deeper thought involved. Interesting world design featured.Īntichamber, a living classic already. Recommendable game, just mind there are entire chapters considered by some to be annoying, counterintuitive or even undoable. Some puzzles even demand good platforming capabilities, which takes them out of the logic-only niche. But the platforming aspect is much more accented in comparison to the puzzles. Naissancee, which is a good dynamic first-person-view platformer with unique mechanics and puzzle elements. Corrypt () <- not on SteamFrom the mentioned ones I know and have played: Ursprungligen skrivet av "William Chyr":- NaissanceE () I won't go into details on which part of them MG draws from, just to leave some room for surprise: And while Antichamber has had an influence on the puzzle design, the world design and pacing draws inspiration more from other sources. There aren't very many games with edge detection and a minimalist art style. You're right in that the first game to come to mind for most people is Antichamber, on account of the art style. in Pyre, there is no death, only banishment), should that be of any concern.Really cool to see this posted! Being the developer, I guess I have a slightly different perspective.Īnyway, I thought I'd post some games that have been a big influence and source of inspiration for Manifold Garden. Also, except perhaps for Bastion, much of the violence in their games can perhaps be reasonably morally justified one way or the other (e.g. If you're willing to get past the more violent aspects, I would also recommend the Ori games (Ori and the Blind Forest and Ori and the Will of the Wisps), if nothing else because of the gorgeous atmosphere.įinally, I know they're rather popular, but the indie studio Supergiant Games also makes rather expressive and stylish works (Transistor had appeared in my "recommended" feed for years, back when I had far fewer, almost entirely nonviolent, games). Every single frame of this game is a screenshot, and every puzzle one that challenges the brain to think of the world in a more incorporeal manner. Other games along similar veins I've been led to enjoy: TRI: of Friendship and Madness, Qbeh-1: The Atlas Cube, Bokida: Heartfelt Reunion, Gorogoa, AER: Memories of Old, Memorrha, and Spiritfarer. Manifold Garden is a serotonin-inducing triumph of a puzzle game that will captivate anyone who loves abstract aesthetics. I also adore the cute works of Greg Lobanov: Wandersong and Chicory: A Colorful Tale. You might consider some of Matt Nava's works as well: Flower (I know this one's not strictly his, but it's related), Journey, ABZÛ, The Pathless (not entirely nonviolent, but arguably 99% of the "violence" is semi-open to interpretation).
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